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VR Voyage: the making-of

Discover how VR Voyage — a unique VR experience on a boat in historic Amsterdam — came to life.

BlogHinter den Kulissen

Michiel Coebergh4 Min. Lesezeit

Scene 4 modelled from above, with ships in the harbour

Diesen Artikel gibt es nur auf Englisch.

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You put on a VR headset. The boat glides calmly through the canal. And suddenly, you find yourself in the middle of Amsterdam 400 years ago: a bustling market on the Herengracht, hundreds of ships in the harbor, people working, calling out, and living as they did during the Dutch Golden Age.

VR on a boat may sound like an unexpected combination. Yet thousands of visitors have already experienced it. Their reactions are unanimous: ‘magical’, ‘unique’, and ‘unforgettable’. In this blog, we explain how VR Voyage — the world’s first VR boat tour — came to life.

The idea: a classic canal cruise, but different

A canal cruise through Amsterdam’s canals is a staple for many visitors to the city. From the water you see the historic buildings, bridges, and streets at their finest. But with VR Voyage, we asked ourselves one simple question: what if you could not only look at the past but actually be in it?

The idea emerged to transform the boat at specific locations into a floating 360° cinema. Visitors remain physically on the boat but through VR they travel back in time. This creates a unique combination of a real boating experience and a digital historic reconstruction.

After developing several possible routes, we chose a tour through the 17th century: the Golden Age of the Netherlands and Amsterdam. A period in which the city grew into a global superpower and its canals, trade, and shipping shaped the way the streets looked.

Historical research as the foundation

Authenticity has been central from the very beginning. Extensive historical research was conducted based on:

14 historical books

Dozens of documentaries

Conversations with (maritime) historians

Hundreds of online sources and archives

In addition, the entire Amsterdam City Archives were consulted, specifically focusing on the 17th century and the exact locations along the route. This research provided insights not only into historical events but also into daily life and the way streets looked back then.

Furthermore, dozens of historical city maps were used, some of which were only available on request. These maps were carefully compared with the current layout of Amsterdam via Google Maps and Google Street View, ensuring that virtual and real locations align perfectly.

First mock-up of scene 6: simple blocks for buildings along the water
Mock-up of the 6th animation (the Amstel)

From idea to technology

The concept was ambitious, but the technical execution was at least equally challenging. VR Voyage is the world’s first boat tour to implement VR. This meant that almost everything had to be developed from scratch: software, animations and hardware.

Historical print of the Diaconie Orphanage on the water, used as reference
The Diaconate Old Women’s house (H’ART Museum)
First digital version of the Diaconie Orphanage as a simple 3D model
The Diaconate Old Women’s house (H’ART Museum) – remodelled (1st version)

Smart software on water

To ensure all VR headsets work perfectly in sync custom software was developed. The VR headsets not only make the visual experience possible but they also serve as an audio guide. In between VR moments, visitors listen to stories and information through the same headset. Therefore, among many other functions the software needed to:

Be GPS-driven to make sure content starts at the right location

Support multiple languages

Allow for different viewing directions

Operate reliably on a moving boat

This even required modifications of the operating system of the VR headsets. After months of testing and optimization, the software was ready for use.

Google Maps with the route and markers for scene 4
Route of the 4th animation on Google Maps
Map of Amsterdam from 1671 with the same route and markers drawn in
Route of the 4th animation on a historical map.
Historical image from the City Archives with the route drawn in colour
4th animation: 2nd part shown in an image from the Amsterdam City Archives.

Historical Amsterdam, carefully reconstructed

For the tour, complete sections of Amsterdam were recreated in 3D at seven locations, historically accurate and precise within 0.5 meters. Buildings, quays, bridges, and objects were carefully modeled and animated.

Scene 4 from above in the 3D software, with the route as a coloured line
4th animation: mock-up.
Scene 4 modelled from above, with ships in the harbour
4th animation: animated depiction from above.
The modelled starting point of scene 4 with 17th-century ships on the water
4th animation: starting point from above (second to last version)
The starting point of scene 4 from the viewer's seat in the boat
4e animation: starting point as visitor.

Maritime traffic also played a major role in Amsterdam’s history and thus, in the animation. Large historical ships were added, including a historically accurate 3D model of the Batavia, at that time the largest ship ever built. This vessel was constructed in Amsterdam at the Peperwerf — a location that visitors pass both virtually and in real life.

Two historically accurate 3D models of the Fluytschip and the Pinas were used, both of which were only very recently developed by the Netherlands Cultural Heritage Agency. Smaller boats were partly sourced externally and partly developed specifically for VR Voyage.

3D model of a damvaarder, a 17th-century sailing ship, in the modelling software
3D model of a ‘Damvaarder’.

Characters brought to life

A city only truly comes alive with people in it. That is why key characters were added, including Pete, the skipper who guides visitors throughout the tour. Large groups of people also move through the city — working, walking, or waiting along the canals.

To achieve realistic movement motion capture was used. In a studio, rowing motions, pushing movements and other actions were recorded using a motion-capture suit and directly translated to the virtual characters.

Skipper Piet, the animated 17th-century character from VR Voyage
Skipper Pete.
Motion capture of skipper Piet's rowing, with the animation on a screen behind
Skipper Pete’s rowing motions recording in the studio.
Motion capture in the studio: an actor on a platform plays skipper Piet
Skipper Pete’s pushing movements recorded in the studio.
Motion capture of two actors playing people sawing, one of them on a ladder
Movements of sawing people recorded in the studio.

Sound, voices and storyline

Sound is essential for the experience. Many ambient sounds could be sourced externally but voices and dialogues were recorded specifically for the tour. While AI is improving in this area, it is still not suitable for natural, multilingual conversations with emotion and timing.

That’s why voice actors were hired for the voice-over, for Pete and for several other characters. The result is an immersive story that is both historically accurate and accessible.

The result: history you can experience

Visitor’s reactions speak for themselves. On platforms like Tripadvisor and Google, VR Voyage is described as “unique”, “surprising”, “the best boat tour ever” and “the highlight of the stay in Amsterdam.” What makes this experience special is that visitors can directly compare modern Amsterdam with how it looked 400 years ago. You’re not just looking at history — you’re standing in it. You become part of the story.

VR Voyage brings technology, imagination, and historical storytelling together in one experience. With spectacular visuals, a strong narrative and a touch of Amsterdam humor, the tour takes you to a city you thought you knew but now truly experience. Curious? Step on board and discover for yourself how 17th-century Amsterdam comes to life!

Geschrieben von

Michiel Coebergh

Gründer von XR Visuals Factory

Aktualisiert am 20. Juli 2026

Lees in het Nederlands

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